
Generating witty dialog...
Tom Lorenti Gaming
XP
Curriculum Vitae - Game Design
Personal Profile
As a creative and detail-oriented game designer, I specialize in crafting immersive worlds, engaging narratives, and challenging gameplay mechanics. With nearly two decades of experience as a skilled level designer and dungeon master for D&D, I have honed my skills in storytelling, character development, and world-building.
I hold a Bachelor of Game Design degree and am now seeking employment opportunities in the games industry as a level designer. My goal is to leverage my skills and passion to create innovative and unforgettable gaming experiences for players worldwide.
Current Projects
Software Skills
Game Designer | Octarine Arts | Present
Finch & Archie, PC, 2024 (hopefully)
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Co-founder of small indie game studio funded by Screens West.
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Designing and developing levels for a two-player, narrative driven experience that focuses on utilising character-exclusive abilities to communicate and share the unique perspectives of each player to solve crimes.
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Collaborating with art and programming teams to create immersive game experiences.
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Proficient in Unity and Unreal Engine 4 & 5, with experience in game design, level design, and scripting.
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Skilled in Adobe Photoshop, Aseprite, Google & Microsoft Suite, Blender, and Wonderdraft, utilizing these tools to create high-quality art assets and game assets.
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Familiar with version control systems such as Gitkraken and Plastic SCM, ensuring efficient collaboration and code management.
Work Experience
Knead Bread & Coffee
March 2022 to February 2023
Barista / Kitchen Hand
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Worked as a barista and kitchen hand at Knead Bread & Coffee, where I developed expertise in coffee preparation and sales techniques.
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Assisted with production and selling of artisanal bread.
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Greeted customers and provided recommendations on coffee and bread choices.
Western Australia Museum
November 2022 to February 2023
Game Design Intern & Project Lead
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Led a team of designers and developers in the creation of a VR project based on Alice in Wonderland.
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Coordinated meetings and maintained communication with the WA Museum liaison, SAE teacher, and team members to ensure project success.
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Developed level design and narrative elements to enhance the player experience.
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Managed project timelines, schedules, and budgets to ensure timely and high-quality deliverables.
Skills & Specialisation
Education
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Experience facilitating creative problem solving and immersive storytelling as Dungeon Master for over 400 hours of D&D gameplay, spending an additional 3 hours per week on preparation.
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Conceptualized and written multiple game storylines from inception to completion, honing skills in world-building and character development.
Graduated | Newman College
Class of 2012
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Mathematics, Maths Specialist, Physics, Human Biology, English, Rleigion
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Snowboard Instructor Cert. II | Snowsport Tirol, Austria
Winter, 2019
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Bachelor of Game Design | SAE Perth
2021 to 2022
CV