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An ambitious undertaking during my university years, Axiom served as my major project. Over the course of six months, a dedicated team of 10+ students collaborated to bring this game to life. We took immense pride in our achievement as one of the few student groups to release a game on Steam while still pursuing our studies. Axiom stands as a testament to our collective passion, perseverance, and the remarkable accomplishments we accomplished together.

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Pre-Production

"During the pre-production phase of Axiom, we presented a comprehensive pitch to a panel of esteemed teachers and professional game designers. My responsibilities encompassed key aspects such as defining the aesthetics, establishing gameplay pillars, crafting the narrative, and identifying the target audience. Through careful analysis and creative vision, we developed a compelling framework that guided the subsequent stages of production. This pivotal phase laid the foundation for Axiom's immersive world and engaging gameplay, setting the stage for our team's collective efforts to bring the game to life.

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Production

As part of the production phase for Axiom, my role involved contributing to the creation of our prospectus, which provided a comprehensive outline of our intended game design and goals.
I specifically focused on defining the game's aesthetics and identifying the target audience, ensuring a cohesive and engaging experience.
Additionally, I played a vital part in outlining our plans for future playtesting sessions, emphasizing their importance in gathering valuable feedback and refining the game mechanics to better align with the preferences of our target audience. By prioritizing the prospectus and highlighting the significance of playtesting, we aimed to create a captivating and well-tailored experience for our players.

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Level Design

​Within Axiom, we embraced the challenge of crafting a non-Euclidean level design, a concept that posed unique mental challenges during the conceptualization phase. Through extensive research and meticulous planning, we transformed this abstract idea into a tangible reality within the game. Navigating the intricacies of non-Euclidean geometry, we created levels that defied traditional spatial logic, offering players a mind-bending and immersive experience. Our dedication to research and careful planning allowed us to bring this unconventional level design to life, pushing the boundaries of player perception and creating a truly memorable gameplay environment.

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Playtesting

Playtesting proved to be an invaluable part of the development process for Axiom, as it provided valuable insights and feedback that shaped the game's refinement. As the lead level designer, I recognized the importance of seeking feedback on my levels and actively sought opportunities for playtesting. We made it a priority to share the game with anyone willing to try it, participating in local mass game shows to showcase our progress and gather player feedback. This direct engagement with players allowed us to uncover and address numerous bugs and level design issues, ensuring a smoother and more enjoyable gameplay experience. The feedback we received through playtesting was instrumental in shaping the final iteration of Axiom.

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Iteration

Creating, playing, and destroying became a recurring cycle throughout the iterative process of developing Axiom in a non-Euclidean space. The challenges of iterating within this unconventional spatial framework were undoubtedly demanding. However, we embraced these difficulties and persistently pursued refinement. Each iteration allowed us to experiment, playtest, and identify areas that required improvement. By deconstructing and reconstructing our designs, we continually refined the non-Euclidean elements, striving to enhance player immersion and maintain coherence within the game world. The iterative nature of our development process was essential in overcoming the unique challenges posed by the non-Euclidean space and delivering a captivating experience.

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Release

Axiom, the culmination of months of hard work and dedicated playtesting, was successfully released on January 2, 2023. As a member of the team, I take great pride in having contributed to the development of Axiom and seeing it come to fruition. The release marked a significant milestone in my journey, adding a notable achievement to my portfolio. It's truly gratifying to have my name associated with such an accomplished project, showcasing our collective efforts and passion for creating an immersive gaming experience.

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Post-Production

Now that Axiom has been released, I reflect on the invaluable lessons and experiences gained throughout the project. Working on this game provided me with a deep understanding of game design principles and the intricacies of professional game development. The magnitude of this undertaking has reinforced my passion for game design and solidified my commitment to pursuing a long and fulfilling career in the industry. While Axiom represents a significant milestone, I recognize that it is just the beginning of my journey, and I eagerly look forward to the next steps in my game design career.

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