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Smaller Projects

Each of these games were meticulously crafted in collaborative teams as part of my university projects. From the thrilling pirate-themed multiplayer microgames to the immersive VR adventures and adrenaline-fueled arcade experiences, these projects showcase my versatility in different genres and my ability to contribute effectively within a team environment. Each game represents a unique creative endeavor that highlights my passion for game design and my dedication to delivering captivating and enjoyable experiences to players.

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RGB

Game Design & Programming

A puzzle game of light and colours.

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In the captivating mobile puzzle game RGB, players are immersed in a mesmerizing world of light and colors. Solve intricate puzzles by manipulating the fundamental components of light—red, green, and blue—to unlock dazzling combinations and uncover hidden paths. Prepare to embark on a mind-bending journey through a realm where perception and logic intertwine.

Puzzle it out

As part of the development team for RGB, I played a key role in creating tutorial levels to ensure a seamless learning experience for players. Additionally, I contributed to scaling the game's difficulty and designed challenging levels to test players' problem-solving abilities. Our dedication to further development means that RGB holds exciting plans for future updates and expansions.

Burden of Bravery

Game Design Lead

Burden of Bravery takes players on a spine-chilling VR adventure into the depths of a necromantic crypt. Brace yourself for an immersive and haunting experience as you navigate through eerie corridors, encounter malevolent entities, and unravel the secrets of a dark and foreboding underworld.

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The Catacombs

I led a small team in designing the combat level layout and system. Our efforts included creating a spine-chilling atmosphere with triggered torch doors, menacing skeletons, and spine-tingling chase scenes. Additionally, I took charge of developing the boss level, introducing a unique gameplay mechanic specific to the climactic battle. It was a thrilling experience contributing to the immersive and haunting world of 'Burden of Bravery,' where players can delve into the depths of terror and uncover the secrets within.

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Bad Buccaneers

Game Design & Programming

Ahoy, ye scurvy-ridden landlubbers! Set sail for a swashbuckling adventure with Bad Buccaneers, a collection of thrilling pirate-themed multiplayer micro-games. Gather ye crew, me hearties, and prepare to plunder for the grandest treasure of all!

In this jolly Local Co-op Microgame bundle, ye'll embark on daring escapades, from racing yer boat down treacherous rivers to engaging in "friendly" drink-offs with yer mates. Be ready to cast yer line in shark-infested waters and, avast, prepare to be shot out of a cannon!

With controls so simple even a parrot could master 'em, this be a game for all to enjoy! So, weigh anchor and set yer sights on the riches that await, ye scallywags! It's time to pilfer some treasARRRR!

Scally-wags and boot lickers

I designed engaging platforming levels with customized win/lose conditions, creating strategic gameplay. These carefully crafted levels encouraged the leading player to maintain their winning streak while fostering collaboration among participants. With a focus on accessibility, players of all skill levels could enjoy the competitive and fun pirate-themed microgames to the fullest.

Rush World

Game Design & Programming

Experience the adrenaline-fueled multiplayer platformer, 'Rush World,' designed exclusively for arcade machines. Team up with friends to navigate a series of thrilling levels, each with its own unique theme. From pirate hideouts to feudal Japan, face formidable puzzles and obstacles that require teamwork to overcome. With fast-paced gameplay and the need for at least one survivor to reach the end, 'Rush World' delivers an unforgettable arcade adventure that combines action, collaboration, and the rush of triumph.

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Gotta go fast!

In 'Rush World,' the multiplayer arcade platformer, I spearheaded the creation of a thrilling pirate-themed level. Designed for fast-paced gameplay and teamwork, this dynamic level featured intricate puzzles and challenging obstacles. Players faced the risk of losing one or more teammates along the way, requiring at least one survivor to reach the end and progress. By emphasizing strategic thinking, communication, and collaboration, we fostered an immersive and exhilarating experience within the vibrant world of 'Rush World'.

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